Acrobatics
Beast Riding
Dodge
Energy Weapons
Fire Combat
Flight
Heavy Weapons
Lockpicking
Long Jumping
Maneuver
Melee Weapons
Missile Weapons
Prestidigitation
Running
Stealth
Swimming
Unarmed Combat
Climbing
Lifting
Air Vehicles (T)
Alteration Magic (T)
Cyberdeck Operation (T)
Disguise
Divination Magic (T)
Evidence Analysis
Find
First Aid
Land Vehicles
Language
Research (T)
Scholar
Space Vehicles (T)
Tracking
Trick
Water Vehicles
Apportation Magic (T)
Artist
Business
Conjuration Magic (T)
Cybertech (T)
Engineering (T)
Medicine (T)
Meditation
Occult (T)
Psychology (T)
Science (T)
Survival
Test of Will
Willpower
Charm
Persuasion
Taunt
Faith (T)
Focus (T)
Intimidation
Reality (T)
Dexterity
Martial Arts (vs Unarmed Combat):
There are unarmed styles: boxing, wrestling, judo, karate and other common
oriental styles; and then there's martial arts. The former
are all covered under unarmed combat. The martial arts are rooted
in spiritual philosophy and training (except ninjitsu) that differ from
Tae Kwon Do or Karate. Martial arts require great training and ability.
For the first add in martial arts, it costs three times the normal amount,
whether purchased during initial character creation or later in play.
Martial artists harness their inner "ki" and ancient term, which it has
been discovered, is actually possibility energy. Because of this,
martial arts is the use and manipulation of possibility energy, therefore
all martial artists must be possibility rated. Ninjitsu, however,
is a corruption from the spiritual path of other true martial arts.
Instead of spiritual development, it's focus is in causing death.
This separates ninjitsu practitioners from their Spirit and prevents
them from spending Possibilities on any Spirit based roll (including
Reality).
Flight: This is for
a personal flight ability. If your character has wings or a flight
power, take this skill!
Spirit
Faith: Faith determines
the power of ones spiritual belief. This must be specialized for
a particular belief, and multiple faiths cannot be had by a single character.
Specializations can range from voodoo, Keta Kalles, Catholic, Buddhism,
and even atheism. Different realms with different brands of a religion
(such as Catholicism and Cyberpapacy's Catholicism, or Protestant and Orrorsh's
Protestant are treated as separate faiths). It is used to power miracles,
and the beneficiary of the miracle is who's faith is tested.
Focus: Focus is possessed
by priests and spiritual figures. It represents an ability to center
and direct the strength of belief that comes from faith. Spiritual
items can possess focus and used by someone of that faith.
Reality: This skill
is unique to stormers and not possessed by Ords. It is an ability
that allows one the ability or store possibilities as well as bend or break
the laws of other realities by exerting the rules of the user's own reality.
Unfortunately, no one can be told what the Reality skill is, they must
see it for themselves.
Perception
Alteration Magic: Alteration
magic uses existing matter and forces and changes them into another form.
Cyberdeck Operation:
This allows a cyberdecker to use a cybertech and navigate in the Godnet.
This skill requires a tech axiom of 26 to know and use.
Divination Magic: The
easiest (lowest axiom) magic, divination is used to gain information of
things or events.
Research: This is
a magical version of evidence analysis for looking for and studying mystical
tomes.
Scholar: This is a
loose skill that basically describes an academic training or plain knowledge
in a general field. This can be used for anything from chemistry
or biology, to American football or White Wolf Game Studio Lore.
For every field of knowledge, Scholar is treated as a separate skill, but
it can be taken multiple times.
Mind
Apportation Magic: Apportation
magic is the magic of motion. This field allows the user to move
things or alter their motion, which includes flight and haste.
Conjuration Magic: Conjuration
magic involves the creation of new matter or energy. It is the the
most difficult (highest axiom) form of magic.
Cybertech: This
is used to build and repair cyberware. This skill requires a Tech
axiom
of 26 to know and use.
Engineering:
This skill describes the magical engineering of ancient Egypt. This
skill comes from the Nile Empire. Mundane engineering in covered
under scholar.
Occult: This is the
study of the mystical forces permeating Orrorsh. The study of occult
is a dangerous path that leads to Corruption.
Test of Will: Test (like
Trick, Taunt, and Intimidation) are primarily used to alter someone's reaction,
particularly in a combat situation (or a scene using rounds). Test
is short for Test of Wills and is similar to Intimidation, but instead
of veiled threats it's a stare down that proves who has greater inner strength.