The Absolutely Comprehensive and Complete Skill List





This skill list is, by no means, not comprehensive or complete.  This will attempt to list all the common skills, and some of the peculiar, yet popular, skills of various realms.  If anything is not listed here that you want, feel free to talk to me about making up your own skill.
Important:  Not every skill is available in every realm.
A (T) next to the skill means this skill cannot be used unskilled.

 

 
 
 

Dexterity

Acrobatics
Beast Riding
Dodge
Energy Weapons
Fire Combat
Flight
Heavy Weapons
Lockpicking
Long Jumping
Maneuver
Melee Weapons
Missile Weapons
Prestidigitation
Running
Stealth
Swimming
Unarmed Combat

Strength

Climbing
Lifting

Perception

Air Vehicles (T)
Alteration Magic (T)
Cyberdeck Operation (T)
Disguise
Divination Magic (T)
Evidence Analysis
Find
First Aid
Land Vehicles
Language
Research (T)
Scholar
Space Vehicles (T)
Tracking
Trick
Water Vehicles

Mind

Apportation Magic (T)
Artist
Business
Conjuration Magic (T)
Cybertech (T)
Engineering (T)
Medicine (T)
Meditation
Occult (T)
Psychology (T)
Science (T)
Survival
Test of Will
Willpower

Charisma

Charm
Persuasion
Taunt

Spirit

Faith (T)
Focus (T)
Intimidation
Reality (T)
 
 

Some Peculiar Skills

Dexterity
Martial Arts (vs Unarmed Combat):  There are unarmed styles: boxing, wrestling, judo, karate and other common oriental styles; and then there's martial arts.  The former are all covered under unarmed combat.  The martial arts are rooted in spiritual philosophy and training (except ninjitsu) that differ from Tae Kwon Do or Karate.  Martial arts require great training and ability.  For the first add in martial arts, it costs three times the normal amount, whether purchased during initial character creation or later in play.  Martial artists harness their inner "ki" and ancient term, which it has been discovered, is actually possibility energy.  Because of this, martial arts is the use and manipulation of possibility energy, therefore all martial artists must be possibility rated.  Ninjitsu, however, is a corruption from the spiritual path of other true martial arts.  Instead of spiritual development, it's focus is in causing death.  This separates ninjitsu practitioners from their Spirit and prevents them from spending Possibilities on any Spirit based roll (including Reality).
Flight:  This is for a personal flight ability.  If your character has wings or a flight power, take this skill!

Spirit
Faith:  Faith determines the power of ones spiritual belief.  This must be specialized for a particular belief, and multiple faiths cannot be had by a single character. Specializations can range from voodoo, Keta Kalles, Catholic, Buddhism, and even atheism.  Different realms with different brands of a religion (such as Catholicism and Cyberpapacy's Catholicism, or Protestant and Orrorsh's Protestant are treated as separate faiths).  It is used to power miracles, and the beneficiary of the miracle is who's faith is tested.
Focus:  Focus is possessed by priests and spiritual figures.  It represents an ability to center and direct the strength of belief that comes from faith.  Spiritual items can possess focus and used by someone of that faith.
Reality:  This skill is unique to stormers and not possessed by Ords.  It is an ability that allows one the ability or store possibilities as well as bend or break the laws of other realities by exerting the rules of the user's own reality.  Unfortunately, no one can be told what the Reality skill is, they must see it for themselves.

Perception
Alteration Magic: Alteration magic uses existing matter and forces and changes them into another form.
Cyberdeck Operation:  This allows a cyberdecker to use a cybertech and navigate in the Godnet.  This skill requires a tech axiom of 26 to know and use.
Divination Magic: The easiest (lowest axiom) magic, divination is used to gain information of things or events.
Research:  This is a magical version of evidence analysis for looking for and studying mystical tomes.
Scholar:  This is a loose skill that basically describes an academic training or plain knowledge in a general field.  This can be used for anything from chemistry or biology, to American football or White Wolf Game Studio Lore.  For every field of knowledge, Scholar is treated as a separate skill, but it can be taken multiple times.

Mind
Apportation Magic: Apportation magic is the magic of motion.  This field allows the user to move things or alter their motion, which includes flight and haste.
Conjuration Magic:  Conjuration magic involves the creation of new matter or energy.  It is the the most difficult (highest axiom) form of magic.
Cybertech:  This is used to build and repair cyberware.  This skill requires a Tech axiom of 26 to know and use.
Engineering:  This skill describes the magical engineering of ancient Egypt.  This skill comes from the Nile Empire.  Mundane engineering in covered under scholar.
Occult:  This is the study of the mystical forces permeating Orrorsh.  The study of occult is a dangerous path that leads to Corruption.
Test of Will:  Test (like Trick, Taunt, and Intimidation) are primarily used to alter someone's reaction, particularly in a combat situation (or a scene using rounds).  Test is short for Test of Wills and is similar to Intimidation, but instead of veiled threats it's a stare down that proves who has greater inner strength.