Nippon Tech







Welcome honorable partner.  The war has brought great suffering and pain to the world.  Dark winds threaten all nations.  The world is under siege, and because of this, the basic things we need to live can be hard to find.  We at Kanawa take great sympathy for the storms of Orrorsh threaten us as well.  Just as Kanawa has brought Japan from economic ruin, we will do everything in our power to win this war, and heal the Earth.  But in the mean time, to fight, we must be prepared.
   Free of charge, will will ship to you our newly published Survival Guide!  In this manual you will find tips on living in these harsh time, and most importantly, it will provide to you ways to purchase much needed supplies, such as tents, portable ovens and lamps, and portable rations to provide all your daily nutrients.  Also, for those who wish to survive the war more aggressively, our Weapons and Firearms Catalog is available to you for free.  Everything from modern weaponry to swords and knives, crafted with the finest of modern techniques, is listed in this hefty tome.  All made with the highest quality, guaranteed in full by Kanawa, as with all the products we provide.
    If you would like a catalog, all we need is some personal information.

Kanawa Corporation Home Page [For mood only; an outside web site not part of this game specifically]

(Note: It is not commonly known that Japan exists in its own realm, except by those who come from the original Cosm.  There is no known High Lord, however, even among the immigrants)

Axioms

Technology: 24.  Slightly higher than Earth's axioms.  Japan is experiencing a technology boom.  Artificial organs are common.  Energy weapons are beginning to be possible (if expensive and large), as is portable powered armor and robots.  Index card sized portable digital phones are as reliable as hard-wire phones.  Voice recognition computers that allow users to access the internet are in 94% of Japanese homes, usually with 256 Mb of memory or higher, and 1-2 Ghtz processors.  Entertainment and daily life centers around a complex network connecting television, computing, and household appliances.

Social: 22.  Also slightly higher than Core Earth.  This allows for larger, more complex governments and systems.  This has brought in the bureaucratic corporations modelled after fuedal Japaneses structure; daiymos head the corporations looking over a court of vassals (division heads).  Although the increased tech rating has actually caused some social crisis as poorly skilled laborers lost their jobs and crime increased due to Yakuza activity.  The government seems to be doing little, preferring to not stifle the surge in business.  Suicide, drug abuse, gang violence have skyrocketed right along side the stock boom and paychecks of high ranking company officials.

Magic: 2.  The magic axiom is much lower than Core Earth.  A Core Earther in Nippon feels eerie because of this.  Things seem to happen more coincidentally and physical power (whether it's strength, money, political power) seem to hold more prominence because of the lack of magic as a sort of balancing force.

Spiritual: 8.  The spiritual rating is a touch lower than Core Earth, and partiall contributes to the weird feeling that permeates the realm.  The Spiritual rating used to be higher, but as profit margins increased in importance over spiritual well being, the old beliefs died.

World Laws

Law of Intrigue:  Individuals are more susceptible to intrigue and suspicion.  This increases stealth and the difficulty to detect it.  Charm used for deception, persuasion used for lies or bribes, and (for P-rated characters) trickery are easier to perform.  Disguises are easier to make.  Large organizations are almost guaranteed to have at least one member that is not loyal and/or a conspirator in taking control from the current leader(s).  Because of this law, people tend to be less friendly to those they don't know, or don't know well.

Law of Profit:  The laws of the realm reward those with great wealth and penalize those who are poor.  This law effects characters who make more than the average income (3.5 million yen).  Those who make above the average income can find stores in better neighborhoods that offer goods and services for 10% less than the normal price.  Those who make 10.5 million yen or more can find goods and services for 25% lower than normal.

Law of Vengence:  The realm rewards those who claim vengence for a wrong done to them.  If a character takes revenge against someone who has wronged them, they receive six possibilities for doing so (only possibility rates characters can take advantage of this law).  Two conditions must be met: 1) the character must have been seriously wronged and involve significant loss such as loss of limb, loved one, fortune, honor, etc.  2)  The taking of revenge must occur more than 48 hours after the incident.  This allows for the clod-blooded planning of the revenge to take place.

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